Monster
Unawakened Form
Awakened Form

Dark Archangel

fermion

Defense

★★★★★

Devilmons

7

Awaken Bonus

Increase ability: Increase Critical Rate by 15%.

Essence to Awaken

20 10 15 5

Obtainable From

Skills

[Leader Skill]

Leader Skill

Increases the HP of ally monsters with Dark attribute by 50%.

[Skill 1]

Heavenly Sword

Attacks with a heavenly sword, removing a beneficial effect on the enemy with a 75% chance. The damage increases according to your Defense.

Multiplier: 180% ATK + 270% DEF

Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +15%

[Skill 2]

Punishment

Deals damage with flames of punishment and inflicts Continuous Damage for 3 turns. The initial damage increases according to Defense.
(Reusable in 3 turn(s))

Multiplier: 230% ATK + 500% DEF

Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1

[Skill 3]

Dominator (Passive)

The damage you receive decreases as more allies survive and the damage you inflict increases as more allies die. Additionally, the enemy you attack will be provoked for 1 turn.
[Automatic Effect]

Stats
Base Stats
Speed CRI Rate CRI Dmg Resistance Accuracy
94 15% 50% 15% 0%
Stars Level HP ATK DEF
★★★★★ 35

Min: 4425

Max: 7500

Min: 247

Max: 420

Min: 314

Max: 533

★★★★★★ 40

Min: 6000

Max: 10215

Min: 336

Max: 571

Min: 426

Max: 725

Awakened Stats
Speed CRI Rate CRI Dmg Resistance Accuracy
95 30% 50% 15% 0%
Stars Level HP ATK DEF
★★★★★ 35

Min: 4425

Max: 7500

Min: 252

Max: 428

Min: 380

Max: 646

★★★★★★ 40

Min: 6000

Max: 10215

Min: 342

Max: 582

Min: 517

Max: 878

Runes

Early Game

Recommended:

Swift / Energy

( DEF +% / CRI DMG +% / DEF +% )
DEF +%
CRI DMG +%
DEF +%

Swift Rune Set

4 Set : SPD +25%

Energy Rune Set

2 Set : HP +15%

Late Game

Recommended:

Violent / Will

( DEF +% / CRI DMG +% / DEF +% )
DEF +%
CRI DMG +%
DEF +%

Violent Rune Set

4 Set : Get Extra Turn +22%

Will Rune Set

2 Set : Immunity +1 turn(s)
Artifacts

Recommended:

DEF / DEF

( + 100 / +100 )

Dark

⚫ Damage Received From Light -%

⚫ Damage Dealt on Light +%

⚫ CRIT DMG Received -%

⚫ CRIT DMG+ up to % as the enemy's HP condition is good

⚫ CRIT DMG+ up to % as the enemy's HP condition is bad

⚫ ATK+ Proportional to Lost HP up to %

⚫ DEF+ Proportional to Lost HP up to %

⚫ SPD+ Proportional to Lost HP up to %

⚫ Additional Damage by % of HP

⚫ Additional Damage by % of ATK

⚫ Additional Damage by % of DEF

⚫ Additional Damage by % of SPD

Defense

⚫ [Skill 1] CRIT DMG +%

⚫ CRIT DMG+ up to % as the enemy's HP condition is good

⚫ CRIT DMG+ up to % as the enemy's HP condition is bad

⚫ ATK+ Proportional to Lost HP up to %

⚫ DEF+ Proportional to Lost HP up to %

⚫ SPD+ Proportional to Lost HP up to %

⚫ Additional Damage by % of HP

⚫ Additional Damage by % of ATK

⚫ Additional Damage by % of DEF

⚫ Additional Damage by % of SPD

Team Usage

Guild Battle

[All] Resistance +41%

Siege Battle

[Wind] DEF +50%

Arena

[Water] HP +50%
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