Monster
Unawakened Form
Awakened Form

Wind Panda Warrior

Feng Yan

Defense

★★★★★

Devilmons

11

Awaken Bonus

Increase ability: Increase Critical Rate by 15%.

Essence to Awaken

20 10 15 5

Obtainable From

Skills

[Leader Skill]

Leader Skill

Increases the Defense of ally monsters Guild Battles by 44%.

[Skill 1]

Sequential Attack

Attacks the enemy 3 times with each strike having a 30% chance to decrease the target's Defense for 2 turns.

Multiplier: 130% ATK x3

Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +10%

[Skill 2]

Calm Mind

Removes the harmful effects casted on yourself and counterattacks for 2 turns when attacked. Recovers 15% of the HP of all allies in each turn for the next 2 turns.
(Reusable in 5 turn(s))

Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1

[Skill 3]

Winds and Clouds (Passive)

Your Attack Bar increases by 20% whenever you are attacked. Your attacks will inflict additional damage that is proportionate to your Defense whenever you attack.
(Reusable in 5 turn(s))

Multiplier: 160%

Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +15%

Stats
Base Stats
Speed CRI Rate CRI Dmg Resistance Accuracy
95 15% 50% 15% 0%
Stars Level HP ATK DEF
★★★★★ 35

Min: 4200

Max: 7140

Min: 261

Max: 444

Min: 314

Max: 533

★★★★★★ 40

Min: 5715

Max: 9720

Min: 355

Max: 604

Min: 426

Max: 725

Awakened Stats
Speed CRI Rate CRI Dmg Resistance Accuracy
96 30% 50% 15% 0%
Stars Level HP ATK DEF
★★★★★ 35

Min: 4425

Max: 7500

Min: 285

Max: 484

Min: 347

Max: 589

★★★★★★ 40

Min: 6000

Max: 10215

Min: 387

Max: 659

Min: 471

Max: 801

Runes

Early Game

Recommended:

Swift / Energy

( DEF +% / CRI DMG +% / DEF +% )
DEF +%
CRI DMG +%
DEF +%

Swift Rune Set

4 Set : SPD +25%

Energy Rune Set

2 Set : HP +15%

Late Game

Recommended:

Violent / Will

( DEF +% / CRI DMG +% / DEF +% )
DEF +%
CRI DMG +%
DEF +%

Violent Rune Set

4 Set : Get Extra Turn +22%

Will Rune Set

2 Set : Immunity +1 turn(s)
Artifacts

Recommended:

DEF / DEF

( + 100 / +100 )

Wind

⚫ Damage Received From Fire -%

⚫ Damage Dealt on Water +%

⚫ CRIT DMG Received -%

⚫ CRIT DMG+ up to % as the enemy's HP condition is good

⚫ CRIT DMG+ up to % as the enemy's HP condition is bad

⚫ ATK+ Proportional to Lost HP up to %

⚫ DEF+ Proportional to Lost HP up to %

⚫ SPD+ Proportional to Lost HP up to %

⚫ Additional Damage by % of HP

⚫ Additional Damage by % of ATK

⚫ Additional Damage by % of DEF

⚫ Additional Damage by % of SPD

Defense

⚫ [Skill 1] CRIT DMG +%

⚫ CRIT DMG+ up to % as the enemy's HP condition is good

⚫ CRIT DMG+ up to % as the enemy's HP condition is bad

⚫ ATK+ Proportional to Lost HP up to %

⚫ DEF+ Proportional to Lost HP up to %

⚫ SPD+ Proportional to Lost HP up to %

⚫ Additional Damage by % of HP

⚫ Additional Damage by % of ATK

⚫ Additional Damage by % of DEF

⚫ Additional Damage by % of SPD

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