Monster
Unawakened Form
Awakened Form

Light serpent

elpuria

HP

★★★

Devilmons

9

Awaken Bonus

Increase ability: Increase Critical Rate by 15%.

Essence to Awaken

15 10 10 5

Obtainable From

Skills

[Skill 1]

Sonic Boom

Attacks the enemy with a strong sonic boom and removes a beneficial effect with a 75% chance.

Multiplier: 400% ATK

Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +5%
Lv.6 Damage +15%

[Skill 2]

Light Blast

Attacks the enemy 3 times with energy balls. Each attack has a 30% chance of decreasing their Attack Bar by 30%. The damage increases accordingly to your MAX HP.
(Reusable in 3 turn(s))

Multiplier: (80% ATK + 8% MAX HP) x3

Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

[Skill 3]

Punish (Passive)

Your Attack Power and Defense increases by 20% each time you're attacked. This effect can stack up to 10 times.
[Automatic Effect]

Stats
Base Stats
Speed CRI Rate CRI Dmg Resistance Accuracy
99 15% 50% 15% 0%
Stars Level HP ATK DEF
★★★ 25

Min: 2115

Max: 3795

Min: 109

Max: 196

Min: 114

Max: 205

★★★★ 30

Min: 3045

Max: 5175

Min: 157

Max: 267

Min: 164

Max: 279

★★★★★ 35

Min: 4140

Max: 7020

Min: 214

Max: 363

Min: 223

Max: 379

★★★★★★ 40

Min: 5625

Max: 9555

Min: 291

Max: 494

Min: 304

Max: 516

Awakened Stats
Speed CRI Rate CRI Dmg Resistance Accuracy
100 30% 50% 15% 0%
Stars Level HP ATK DEF
★★★ 25

Min: 2325

Max: 4185

Min: 119

Max: 214

Min: 126

Max: 227

★★★★ 30

Min: 3345

Max: 5700

Min: 171

Max: 291

Min: 182

Max: 309

★★★★★ 35

Min: 4560

Max: 7755

Min: 233

Max: 396

Min: 247

Max: 420

★★★★★★ 40

Min: 6195

Max: 10545

Min: 316

Max: 538

Min: 336

Max: 571

Runes

Early Game

Recommended:

Swift / Energy

( SPD + / HP +% / HP +% )
SPD +
HP +%
HP +%

Swift Rune Set

4 Set : SPD +25%

Energy Rune Set

2 Set : HP +15%

Late Game

Recommended:

Violent / Will

( SPD + / HP +% / HP +% )
SPD +
HP +%
HP +%

Violent Rune Set

4 Set : Get Extra Turn +22%

Will Rune Set

2 Set : Immunity +1 turn(s)
Artifacts

Recommended:

HP / HP

( + 1500 / +1500 )

Light

⚫ Damage Received From Dark -%

⚫ Damage Dealt on Dark +%

⚫ CRIT DMG Received -%

⚫ CRIT DMG+ up to % as the enemy's HP condition is good

⚫ CRIT DMG+ up to % as the enemy's HP condition is bad

⚫ ATK+ Proportional to Lost HP up to %

⚫ DEF+ Proportional to Lost HP up to %

⚫ SPD+ Proportional to Lost HP up to %

⚫ Additional Damage by % of HP

⚫ Additional Damage by % of ATK

⚫ Additional Damage by % of DEF

⚫ Additional Damage by % of SPD

HP

⚫ [Skill 1] CRIT DMG +%

⚫ CRIT DMG+ up to % as the enemy's HP condition is good

⚫ CRIT DMG+ up to % as the enemy's HP condition is bad

⚫ ATK+ Proportional to Lost HP up to %

⚫ DEF+ Proportional to Lost HP up to %

⚫ SPD+ Proportional to Lost HP up to %

⚫ Additional Damage by % of HP

⚫ Additional Damage by % of ATK

⚫ Additional Damage by % of DEF

⚫ Additional Damage by % of SPD

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