Monster
Unawakened Form
Awakened Form

Wind Archangel

eladriel

Support

★★★★★

Devilmons

8

Awaken Bonus

Increase ability: Increases Attack Speed by 15.

Essence to Awaken

20 10 15 5

Obtainable From

Skills

[Leader Skill]

Leader Skill

Increases the HP of ally monsters with Wind attribute by 50%.

[Skill 1]

Heavenly Sword

Attacks with a heavenly sword, removing a beneficial effect on the enemy with a 75% chance. The damage increases according to your Defense.

Multiplier: 180% ATK + 270% DEF

Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +15%

[Skill 2]

Archangel's Blessing

Recovers an ally's HP by 50%.
(Reusable in 5 turn(s))

Multiplier: 50% HP Recovery

Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1

[Skill 3]

Archangel's Mercy

Revives the target dead ally and fills up its HP to the maximum amount and also revives other dead allies with 30% of their HP. Consumes your HP by half and grants Soul Protection on yourself for 2 turns. In addition, consumes your HP additionally by 15% per revived ally.
(Reusable in 8 turn(s))

Multiplier: -(50%) MAX HP

Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1

Stats
Base Stats
Speed CRI Rate CRI Dmg Resistance Accuracy
94 15% 50% 15% 0%
Stars Level HP ATK DEF
★★★★★ 35

Min: 3705

Max: 6300

Min: 314

Max: 533

Min: 295

Max: 500

★★★★★★ 40

Min: 5040

Max: 8565

Min: 426

Max: 725

Min: 400

Max: 681

Awakened Stats
Speed CRI Rate CRI Dmg Resistance Accuracy
110 15% 50% 15% 0%
Stars Level HP ATK DEF
★★★★★ 35

Min: 5205

Max: 8835

Min: 271

Max: 460

Min: 309

Max: 525

★★★★★★ 40

Min: 7065

Max: 12015

Min: 368

Max: 626

Min: 420

Max: 714

Runes

Early Game

Recommended:

Swift / Energy

( SPD + / HP +% / HP +% )
SPD +
HP +%
HP +%

Swift Rune Set

4 Set : SPD +25%

Energy Rune Set

2 Set : HP +15%

Late Game

Recommended:

Violent / Will

( SPD + / HP +% / HP +% )
SPD +
HP +%
HP +%

Violent Rune Set

4 Set : Get Extra Turn +22%

Will Rune Set

2 Set : Immunity +1 turn(s)
Artifacts

Recommended:

HP / HP

( + 1500 / +1500 )

Wind

⚫ Damage Received From Fire -%

⚫ Damage Dealt on Water +%

⚫ CRIT DMG Received -%

⚫ CRIT DMG+ up to % as the enemy's HP condition is good

⚫ CRIT DMG+ up to % as the enemy's HP condition is bad

⚫ ATK+ Proportional to Lost HP up to %

⚫ DEF+ Proportional to Lost HP up to %

⚫ SPD+ Proportional to Lost HP up to %

⚫ Additional Damage by % of HP

⚫ Additional Damage by % of ATK

⚫ Additional Damage by % of DEF

⚫ Additional Damage by % of SPD

Support

⚫ [Skill 1] CRIT DMG +%

⚫ CRIT DMG+ up to % as the enemy's HP condition is good

⚫ CRIT DMG+ up to % as the enemy's HP condition is bad

⚫ ATK+ Proportional to Lost HP up to %

⚫ DEF+ Proportional to Lost HP up to %

⚫ SPD+ Proportional to Lost HP up to %

⚫ Additional Damage by % of HP

⚫ Additional Damage by % of ATK

⚫ Additional Damage by % of DEF

⚫ Additional Damage by % of SPD

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