Monster
Unawakened Form
Awakened Form

Dark Sniper Mk.I

dragunov

Attack

★★★★

Devilmons

9

Awaken Bonus

Increase ability: Increase Critical Rate by 15%.

Essence to Awaken

10 20 5 15

Obtainable From

Skills

[Leader Skill]

Leader Skill

Increases the Critical Rate of ally monsters by 19%.

[Skill 1]

Accurate Fire

Attacks the enemy to inflict damage that ignores all damage reduction effects.

Multiplier: 380% ATK

Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +10%
Lv.6 Damage +10%
Lv.7 Damage +10%

[Skill 2]

Hidden Aim

Strikes the [Hidden Aim] pose. Increases the chances of receiving a glancing hit by 70% and the damage dealing to an enemy by 200% if you're attacked while in this pose. The [Hidden Aim] pose disables after you attack on your turn.
(Reusable in 5 turn(s))

Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1
Lv.4 Cooltime Turn -1

[Skill 3]

Reloading (Passive)

Maintains the [Hidden Aim] pose when you defeat an enemy while in the pose.
[Automatic Effect]

Stats
Base Stats
Speed CRI Rate CRI Dmg Resistance Accuracy
96 15% 50% 15% 0%
Stars Level HP ATK DEF
★★★★ 30

Min: 2730

Max: 4635

Min: 216

Max: 368

Min: 178

Max: 303

★★★★★ 35

Min: 3705

Max: 6300

Min: 295

Max: 500

Min: 242

Max: 412

★★★★★★ 40

Min: 5040

Max: 8565

Min: 400

Max: 681

Min: 329

Max: 560

Awakened Stats
Speed CRI Rate CRI Dmg Resistance Accuracy
97 30% 50% 15% 0%
Stars Level HP ATK DEF
★★★★ 30

Min: 2880

Max: 4905

Min: 251

Max: 428

Min: 185

Max: 315

★★★★★ 35

Min: 3915

Max: 6660

Min: 342

Max: 581

Min: 252

Max: 428

★★★★★★ 40

Min: 5325

Max: 9060

Min: 465

Max: 790

Min: 342

Max: 582

Runes

Early Game

Recommended:

Swift / Blade

( ATK +% / CRI DMG +% / ATK +% )
ATK +%
CRI DMG +%
ATK +%

Swift Rune Set

4 Set : SPD +25%

Blade Rune Set

2 Set : CRI Rate +12%

Late Game

Recommended:

Violent / Will

( ATK +% / CRI DMG +% / ATK +% )
ATK +%
CRI DMG +%
ATK +%

Violent Rune Set

4 Set : Get Extra Turn +22%

Will Rune Set

2 Set : Immunity +1 turn(s)
Artifacts

Recommended:

ATK / ATK

( + 100 / +100 )

Dark

⚫ Damage Received From Light -%

⚫ Damage Dealt on Light +%

⚫ CRIT DMG Received -%

⚫ CRIT DMG+ up to % as the enemy's HP condition is good

⚫ CRIT DMG+ up to % as the enemy's HP condition is bad

⚫ ATK+ Proportional to Lost HP up to %

⚫ DEF+ Proportional to Lost HP up to %

⚫ SPD+ Proportional to Lost HP up to %

⚫ Additional Damage by % of HP

⚫ Additional Damage by % of ATK

⚫ Additional Damage by % of DEF

⚫ Additional Damage by % of SPD

Attack

⚫ [Skill 1] CRIT DMG +%

⚫ CRIT DMG+ up to % as the enemy's HP condition is good

⚫ CRIT DMG+ up to % as the enemy's HP condition is bad

⚫ ATK+ Proportional to Lost HP up to %

⚫ DEF+ Proportional to Lost HP up to %

⚫ SPD+ Proportional to Lost HP up to %

⚫ Additional Damage by % of HP

⚫ Additional Damage by % of ATK

⚫ Additional Damage by % of DEF

⚫ Additional Damage by % of SPD

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