Monster
Unawakened Form
Awakened Form

Fire Brownie Magician

draco

Support

★★★★

Devilmons

9

Awaken Bonus

Leader skill: Increases the HP of ally monsters by 25%.

Essence to Awaken

10 20 5 15

Obtainable From

Skills

[Leader Skill]

Leader Skill

Increases the HP of ally monsters by 25%.

[Skill 1]

Run Run

Bounces towards the enemy to attack and gets another turn with a 30% chance.

Multiplier: 300% ATK

Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +10%

[Skill 2]

Fly Fly

Attacks all enemies with giant orbs, decreasing their Defense for 1 turn. This attack lands as a Crushing Hit, regardless of the enemy's attribute.
(Reusable in 4 turn(s))

Multiplier: 240% ATK

Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

[Skill 3]

Whistle

Blows a whistle to recover 30% of the Attack Bar of allies and gives immunity effect for 2 turns. Grants 1 effect out of Increase ATK, Increase DEF, or Increase ATK SPD on allies for 1 turn afterwards.
(Reusable in 5 turn(s))

Lv.2 Cooltime Turn -1

Stats
Base Stats
Speed CRI Rate CRI Dmg Resistance Accuracy
105 15% 50% 15% 0%
Stars Level HP ATK DEF
★★★★ 30

Min: 2985

Max: 5085

Min: 185

Max: 315

Min: 192

Max: 327

★★★★★ 35

Min: 4065

Max: 6900

Min: 252

Max: 428

Min: 261

Max: 444

★★★★★★ 40

Min: 5520

Max: 9390

Min: 342

Max: 582

Min: 355

Max: 604

Awakened Stats
Speed CRI Rate CRI Dmg Resistance Accuracy
106 15% 50% 15% 0%
Stars Level HP ATK DEF
★★★★ 30

Min: 3195

Max: 5430

Min: 209

Max: 356

Min: 206

Max: 351

★★★★★ 35

Min: 4350

Max: 7380

Min: 285

Max: 484

Min: 280

Max: 476

★★★★★★ 40

Min: 5910

Max: 10050

Min: 387

Max: 659

Min: 381

Max: 648

Runes

Early Game

Recommended:

Swift / Energy

( SPD + / HP +% / HP +% )
SPD +
HP +%
HP +%

Swift Rune Set

4 Set : SPD +25%

Energy Rune Set

2 Set : HP +15%

Late Game

Recommended:

Violent / Will

( SPD + / HP +% / HP +% )
SPD +
HP +%
HP +%

Violent Rune Set

4 Set : Get Extra Turn +22%

Will Rune Set

2 Set : Immunity +1 turn(s)
Artifacts

Recommended:

HP / HP

( + 1500 / +1500 )

Fire

⚫ Damage Received From Water -%

⚫ Damage Dealt on Wind +%

⚫ CRIT DMG Received -%

⚫ CRIT DMG+ up to % as the enemy's HP condition is good

⚫ CRIT DMG+ up to % as the enemy's HP condition is bad

⚫ ATK+ Proportional to Lost HP up to %

⚫ DEF+ Proportional to Lost HP up to %

⚫ SPD+ Proportional to Lost HP up to %

⚫ Additional Damage by % of HP

⚫ Additional Damage by % of ATK

⚫ Additional Damage by % of DEF

⚫ Additional Damage by % of SPD

Support

⚫ [Skill 1] CRIT DMG +%

⚫ CRIT DMG+ up to % as the enemy's HP condition is good

⚫ CRIT DMG+ up to % as the enemy's HP condition is bad

⚫ ATK+ Proportional to Lost HP up to %

⚫ DEF+ Proportional to Lost HP up to %

⚫ SPD+ Proportional to Lost HP up to %

⚫ Additional Damage by % of HP

⚫ Additional Damage by % of ATK

⚫ Additional Damage by % of DEF

⚫ Additional Damage by % of SPD

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