Monster
Unawakened Form
Awakened Form

dark homunculus

homunculus

Support

★★★★★

Devilmons

11

Awaken Bonus

New skill: Acquire [Magic Power Explosion II (Passive)].

Essence to Awaken

20 10 15 5

Obtainable From

Skills

[Skill 1]

Mana Shock

Uses Mana to attack the enemy and inflict damage.

[Skill 2]

Operation Support

Recovers an ally's HP by 20%.
(Reusable in 4 turn(s))

[Skill 3]

Protection Field

Creates a shield that absorbs damage proportionate to your level on all allies and increases their Defense for 2 turns.
(Reusable in 6 turn(s))

[Skill 4]

Magic Power Explosion II (Passive)

Revives with 50% HP when you're inflicted with fatal damage, and resets the skill cooldown time of all skills and fall under the Magic Power Explosion state for 2 turns. You'll be uncontrollable under the Magic Power Explosion state and be defeated when the effect ends.
[Automatic Effect]
(Reusable in 10 turn(s))

Evolution Skills

[Stage 1]

Dark Shock

Attacks the enemy to absorb 10% of the target's Attack Bar with a 25% chance.
150 Pitch-black Dark Crystals
50 Flaming Fire Crystals
50 Whirling Wind Crystals
100 Condensed Magic Crystals

Multiplier: 360% ATK

Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Damage +15%
Lv.6 Harmful Effect Rate +15%

[Stage 2]

Dark Shock - Purification

Attacks the enemy to remove 1 beneficial effect granted on the target and absorbs 10% of the target's Attack Attack Bar with a 25% chance each.
300 Pitch-black Dark Crystals
100 Frozen Water Crystals
100 Flaming Fire Crystals
200 Condensed Magic Crystals

Multiplier: 360% ATK

Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Damage +15%
Lv.6 Harmful Effect Rate +15%

[Stage 2]

Dark Shock - Chain

Attacks the enemy 3 times to absorb 10% of the target's Attack Bar with a 25% chance each.
300 Pitch-black Dark Crystals
100 Frozen Water Crystals
100 Flaming Fire Crystals
200 Condensed Magic Crystals

Multiplier: 120% ATK x3

Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Damage +15%
Lv.6 Harmful Effect Rate +15%

[Stage 3]

Operation Gamma

Attacks the enemy to remove all beneficial effects granted on the target with a 75% chance.
450 Pitch-black Dark Crystals
150 Frozen Water Crystals
150 Flaming Fire Crystals
300 Condensed Magic Crystals

(Reusable in 4 turn(s))

Multiplier: 480% ATK

Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +15%
Lv.6 Cooltime Turn -1

[Stage 3]

Operation Delta

Attacks the enemy to elongate the harmful effect granted on the enemy by 1 turn with a 25% chance.
450 Pitch-black Dark Crystals
150 Frozen Water Crystals
150 Flaming Fire Crystals
300 Condensed Magic Crystals

(Reusable in 4 turn(s))

Multiplier: 480% ATK

Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +15%
Lv.6 Cooltime Turn -1

[Stage 4 - Operation Gamma]

Operation Gamma - Weaken

Attacks the enemy to remove all beneficial effects granted on the target and weakens the Defense for 2 turns with a 75% chance.
600 Pitch-black Dark Crystals
200 Flaming Fire Crystals
200 Whirling Wind Crystals
400 Condensed Magic Crystals

(Reusable in 4 turn(s))

Multiplier: 480% ATK

Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +15%
Lv.6 Cooltime Turn -1

[Stage 4 - Operation Gamma]

Operation Gamma - Control

Attacks the enemy to remove all beneficial effects granted on the target and stuns the target for 1 turn if you successfully remove the beneficial effects with a 75% chance.
600 Pitch-black Dark Crystals
200 Flaming Fire Crystals
200 Whirling Wind Crystals
400 Condensed Magic Crystals

(Reusable in 4 turn(s))

Multiplier: 480% ATK

Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +15%
Lv.6 Cooltime Turn -1

[Stage 4 - Operation Delta]

Operation Delta - Chain

Attacks the enemy 3 times to elongate the harmful effect granted on the enemy by 1 turn with a 25% chance each.
600 Pitch-black Dark Crystals
200 Flaming Fire Crystals
200 Whirling Wind Crystals
400 Condensed Magic Crystals

(Reusable in 4 turn(s))

Multiplier: 160% ATK x3

Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +15%
Lv.6 Cooltime Turn -1

[Stage 4 - Operation Delta]

Operation Delta - Ruin

Attacks the enemy to elongate the harmful effect granted on the enemy by 1 turn with a 25% chance. After that, the enemy's HP will be decreased proportionate to the total no. of turns on the harmful effect granted on the target.
600 Pitch-black Dark Crystals
200 Flaming Fire Crystals
200 Whirling Wind Crystals
400 Condensed Magic Crystals

(Reusable in 4 turn(s))

Multiplier: 480% ATK

Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +15%
Lv.6 Cooltime Turn -1

[Stage 5 - Operation Gamma]

Unbalanced Field

Increases the skill cooldown time of all enemies by 2 turns each and decreases the Attack Speed for 2 turns. After that, the skill cooldown time of all allies will be decreased by 2 turns each and the Attack Speed will be increased for 2 turns.
750 Pitch-black Dark Crystals
250 Frozen Water Crystals
250 Whirling Wind Crystals
500 Condensed Magic Crystals

(Reusable in 6 turn(s))

Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1

[Stage 5 - Operation Gamma]

Lockdown

Puts the enemy target to sleep for 3 turns and decreases the Attack Speed of all other enemies for 2 turns. The sleep effect can't be resisted.
750 Pitch-black Dark Crystals
250 Frozen Water Crystals
250 Whirling Wind Crystals
500 Condensed Magic Crystals

(Reusable in 6 turn(s))

Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1

[Stage 5 - Operation Delta]

Shock Wave

Removes all beneficial effects on all enemies, decreases their Attack Speed for 2 turns with a 30% chance and Stuns them for 1 turn with a 30% chance.
750 Pitch-black Dark Crystals
250 Frozen Water Crystals
250 Whirling Wind Crystals
500 Condensed Magic Crystals

(Reusable in 6 turn(s))

Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1

[Stage - Operation Delta]

Analyze Weakpoint

Attacks the enemy 4 times to grant a harmful effect that isn't granted on the enemy for 2 turns each among Decrease ATK SPD/Increased chances of landing a Glancing Hit/Decrease DEF/Decrease ATK/Branding/Unrecoverable Effects.
750 Pitch-black Dark Crystals
250 Frozen Water Crystals
250 Whirling Wind Crystals
500 Condensed Magic Crystals

(Reusable in 6 turn(s))

Multiplier: 200% ATK x4

Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1

Stats
Base Stats
Speed CRI Rate CRI Dmg Resistance Accuracy
100 15% 50% 15% 0%
Stars Level HP ATK DEF
★★★★★ 35

Min: 4845

Max: 8235

Min: 276

Max: 468

Min: 257

Max: 436

★★★★★★ 40

Min: 6585

Max: 11205

Min: 637

Max: 790

Min: 349

Max: 593

Awakened Stats
Speed CRI Rate CRI Dmg Resistance Accuracy
101 15% 50% 15% 0%
Stars Level HP ATK DEF
★★★★★ 35

Min: 5340

Max: 9075

Min: 299

Max: 509

Min: 271

Max: 460

★★★★★★ 40

Min: 7260

Max: 12345

Min: 407

Max: 692

Min: 368

Max: 626

Runes

Early Game

Recommended:

Swift / Energy

( SPD + / HP +% / HP +% )
SPD +
HP +%
HP +%

Swift Rune Set

4 Set : SPD +25%

Energy Rune Set

2 Set : HP +15%

Late Game

Recommended:

Violent / Will

( SPD + / HP +% / HP +% )
SPD +
HP +%
HP +%

Violent Rune Set

4 Set : Get Extra Turn +22%

Will Rune Set

2 Set : Immunity +1 turn(s)
Artifacts

Recommended:

HP / HP

( + 1500 / +1500 )

Dark

⚫ Damage Received From Light -%

⚫ Damage Dealt on Light +%

⚫ CRIT DMG Received -%

⚫ CRIT DMG+ up to % as the enemy's HP condition is good

⚫ CRIT DMG+ up to % as the enemy's HP condition is bad

⚫ ATK+ Proportional to Lost HP up to %

⚫ DEF+ Proportional to Lost HP up to %

⚫ SPD+ Proportional to Lost HP up to %

⚫ Additional Damage by % of HP

⚫ Additional Damage by % of ATK

⚫ Additional Damage by % of DEF

⚫ Additional Damage by % of SPD

Attack

⚫ [Skill 1] CRIT DMG +%

⚫ CRIT DMG+ up to % as the enemy's HP condition is good

⚫ CRIT DMG+ up to % as the enemy's HP condition is bad

⚫ ATK+ Proportional to Lost HP up to %

⚫ DEF+ Proportional to Lost HP up to %

⚫ SPD+ Proportional to Lost HP up to %

⚫ Additional Damage by % of HP

⚫ Additional Damage by % of ATK

⚫ Additional Damage by % of DEF

⚫ Additional Damage by % of SPD

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