Monster
Awakened Form

Dark dhalsim

Dhalsim

Defense

★★★★

Devilmons

10

Awaken Bonus

Leader skill: Increases the Defense of ally monsters in the Dungeons by 33%.

Obtainable From

Skills

[Leader Skill]

Leader Skill

Increases the Defense of ally monsters in the Dungeons by 33%.

[Skill 1]

Yoga Punch

Stretches your arm to attack the enemy and Stuns the target with a 30% chance.

Multiplier: 380% x2

Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +15%
Lv.5 Harmful Effect Rate +15%

[Skill 2]

Drill Kick

Attacks the enemy 2 times, each attack having a 50% chance to decrease the defense for 2 turns.
(Reusable in 4 turn(s))

Multiplier: 280% ATK x2

Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +15%
Lv.5 Cooltime Turn -1
Lv.6 Harmful Effect Rate +15%
Lv.7 Cooltime Turn -1

[Skill 3]

Yoga's Arcana (Passive)

Recovers the attack bar of all allies, except yourself, in proportion to the no. of harmful effects granted on yourself each turn. Also ignores all harmful effects excluding the Oblivion effect and inability effects granted on yourself.
[Automatic Effect]

Stats
Awakened Stats
Speed CRI Rate CRI Dmg Resistance Accuracy
101 15% 50% 15% 0%
Stars Level HP ATK DEF
★★★★ 30

Min: 3045

Max: 5175

Min: 192

Max: 327

Min: 234

Max: 398

★★★★★ 35

Min: 4140

Max: 7020

Min: 261

Max: 444

Min: 318

Max: 541

★★★★★★ 40

Min: 5625

Max: 9555

Min: 355

Max: 604

Min: 433

Max: 736

Runes

Early Game

Recommended:

Swift / Energy

( DEF +% / CRI DMG +% / DEF +% )
DEF +%
CRI DMG +%
DEF +%

Swift Rune Set

4 Set : SPD +25%

Energy Rune Set

2 Set : HP +15%

Late Game

Recommended:

Violent / Will

( DEF +% / CRI DMG +% / DEF +% )
DEF +%
CRI DMG +%
DEF +%

Violent Rune Set

4 Set : Get Extra Turn +22%

Will Rune Set

2 Set : Immunity +1 turn(s)
Artifacts

Recommended:

DEF / DEF

( + 100 / +100 )

Dark

⚫ Damage Received From Light -%

⚫ Damage Dealt on Light +%

⚫ CRIT DMG Received -%

⚫ CRIT DMG+ up to % as the enemy's HP condition is good

⚫ CRIT DMG+ up to % as the enemy's HP condition is bad

⚫ ATK+ Proportional to Lost HP up to %

⚫ DEF+ Proportional to Lost HP up to %

⚫ SPD+ Proportional to Lost HP up to %

⚫ Additional Damage by % of HP

⚫ Additional Damage by % of ATK

⚫ Additional Damage by % of DEF

⚫ Additional Damage by % of SPD

Defense

⚫ [Skill 1] CRIT DMG +%

⚫ CRIT DMG+ up to % as the enemy's HP condition is good

⚫ CRIT DMG+ up to % as the enemy's HP condition is bad

⚫ ATK+ Proportional to Lost HP up to %

⚫ DEF+ Proportional to Lost HP up to %

⚫ SPD+ Proportional to Lost HP up to %

⚫ Additional Damage by % of HP

⚫ Additional Damage by % of ATK

⚫ Additional Damage by % of DEF

⚫ Additional Damage by % of SPD

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