Monster
Unawakened Form
Awakened Form

Wind Living Armor

copper

Defense

★★★

Devilmons

16

Awaken Bonus

Increase ability: Increases Resistance by 25%.

Essence to Awaken

15 10 10 5

Obtainable From

Skills

[Skill 1]

Pulverize

Strikes an enemy with a hammer and stuns the target for 1 turn with a 15% chance. If the target is under Defense reduction effects, its Attack Speed is decreased for 2 turns. The damage increases according to your Defense.

Multiplier: 200% ATK + 240% DEF

Lv.2 Harmful Effect Rate +5%
Lv.3 Damage +5%
Lv.4 Harmful Effect Rate +10%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +10%
Lv.7 Damage +10%
Lv.8 Harmful Effect Rate +10%

[Skill 2]

Spinning Smash

Swing the hammer, attacking all enemies and decreasing their Defense for 2 turns with a 50% chance. The damage increases according to your Defense.
(Reusable in 5 turn(s))

Multiplier: 300% DEF

Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
Lv.6 Cooltime Turn -1

[Skill 3]

Thunder Strike

Strikes an enemy with thunder. The damage increases according to your Defense and ignores the target's Defense if it is lower than 50% of your Defense.
(Reusable in 5 turn(s))

Multiplier: 300% ATK + 300% DEF

Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

Stats
Base Stats
Speed CRI Rate CRI Dmg Resistance Accuracy
97 15% 50% 15% 0%
Stars Level HP ATK DEF
★★★ 25

Min: 1965

Max: 3540

Min: 107

Max: 192

Min: 126

Max: 227

★★★★ 30

Min: 2835

Max: 4815

Min: 154

Max: 261

Min: 182

Max: 309

★★★★★ 35

Min: 3855

Max: 6540

Min: 209

Max: 355

Min: 247

Max: 420

★★★★★★ 40

Min: 5235

Max: 8895

Min: 284

Max: 483

Min: 336

Max: 571

Awakened Stats
Speed CRI Rate CRI Dmg Resistance Accuracy
98 15% 50% 40% 0%
Stars Level HP ATK DEF
★★★ 25

Min: 2115

Max: 3795

Min: 107

Max: 192

Min: 153

Max: 275

★★★★ 30

Min: 3045

Max: 5175

Min: 154

Max: 261

Min: 220

Max: 374

★★★★★ 35

Min: 4140

Max: 7020

Min: 209

Max: 355

Min: 299

Max: 509

★★★★★★ 40

Min: 5625

Max: 9555

Min: 284

Max: 483

Min: 407

Max: 692

Runes

Early Game

Recommended:

Swift / Energy

( DEF +% / CRI DMG +% / DEF +% )
DEF +%
CRI DMG +%
DEF +%

Swift Rune Set

4 Set : SPD +25%

Energy Rune Set

2 Set : HP +15%

Late Game

Recommended:

Violent / Will

( DEF +% / CRI DMG +% / DEF +% )
DEF +%
CRI DMG +%
DEF +%

Violent Rune Set

4 Set : Get Extra Turn +22%

Will Rune Set

2 Set : Immunity +1 turn(s)
Artifacts

Recommended:

DEF / DEF

( + 100 / +100 )

Wind

⚫ Damage Received From Fire -%

⚫ Damage Dealt on Water +%

⚫ CRIT DMG Received -%

⚫ CRIT DMG+ up to % as the enemy's HP condition is good

⚫ CRIT DMG+ up to % as the enemy's HP condition is bad

⚫ ATK+ Proportional to Lost HP up to %

⚫ DEF+ Proportional to Lost HP up to %

⚫ SPD+ Proportional to Lost HP up to %

⚫ Additional Damage by % of HP

⚫ Additional Damage by % of ATK

⚫ Additional Damage by % of DEF

⚫ Additional Damage by % of SPD

Defense

⚫ [Skill 1] CRIT DMG +%

⚫ CRIT DMG+ up to % as the enemy's HP condition is good

⚫ CRIT DMG+ up to % as the enemy's HP condition is bad

⚫ ATK+ Proportional to Lost HP up to %

⚫ DEF+ Proportional to Lost HP up to %

⚫ SPD+ Proportional to Lost HP up to %

⚫ Additional Damage by % of HP

⚫ Additional Damage by % of ATK

⚫ Additional Damage by % of DEF

⚫ Additional Damage by % of SPD

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