Monster
Unawakened Form
Awakened Form
Secondary Awakened Form

Light pixie

cheryl

Support

★★

Devilmons / 2nd Awaken

14 5

Awaken Bonus

New skill: Acquire [Holy Call].

Essence to Awaken

20 15

Obtainable From

Skills

[Skill 1]

Spirit Ball

Attacks the enemy with an Energy Ball. The attack has a 50% chance of increasing the enemy's chance to land a Glancing Hit for 2 turns.

Multiplier: 360% ATK + 20 Damage

Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Harmful Effect Rate +5%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +10%
Lv.7 Damage +10%
Lv.8 Harmful Effect Rate +10%

[Skill 2]

Ignite

Attacks the enemy with the flames of punishment, inflicting Continuous Damage for 3 turns.
(Reusable in 3 turn(s))

Multiplier: 460% ATK + 90 Damage

Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

[Skill 3]

Holy Call

Revives dead allies randomly and fills up their HP by 15%.
(Reusable in 9 turn(s))

Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1
Lv.4 Cooltime Turn -1

Secondary Awakened Skills

[Skill 1]

Spirit Ball

Attacks the enemy with an Energy ball. The attack has a 75% chance of increasing the enemy's chance to land a Glancing Hit for 2 turns.

Multiplier: 440% ATK

Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10%

[Skill 2]

Ignite

Attacks the enemy with the flames of punishment to remove the target's one beneficial effect with an 80% chance and inflicts Continuous Damage for 3 turns with a 100% chance.
(Reusable in 2 turn(s))

Multiplier: 560% ATK

Lv.2 Damage +10%
Lv.3 Damage +15%
Lv.4 Harmful Effect Rate +20%

[Skill 3]

Holy Call

Revives a dead ally and fills up the ally's HP by 15%. Revives another ally with a 30% chance. All skills of the revived allies are ready to be used.
(Reusable in 6 turn(s))

Stats
Base Stats
Speed CRI Rate CRI Dmg Resistance Accuracy
110 15% 50% 15% 0%
Stars Level HP ATK DEF
★★ 20

Min: 1050

Max: 1995

Min: 80

Max: 152

Min: 65

Max: 124

★★★ 25

Min: 1605

Max: 2880

Min: 121

Max: 218

Min: 99

Max: 179

★★★★ 30

Min: 2310

Max: 3915

Min: 175

Max: 297

Min: 143

Max: 244

★★★★★ 35

Min: 3135

Max: 5325

Min: 238

Max: 404

Min: 195

Max: 331

★★★★★★ 40

Min: 4260

Max: 7245

Min: 323

Max: 549

Min: 265

Max: 450

Awakened Stats
Speed CRI Rate CRI Dmg Resistance Accuracy
111 15% 50% 15% 0%
Stars Level HP ATK DEF
★★ 20

Min: 1215

Max: 2325

Min: 85

Max: 161

Min: 73

Max: 139

★★★ 25

Min: 1860

Max: 3345

Min: 128

Max: 231

Min: 112

Max: 201

★★★★ 30

Min: 2670

Max: 4545

Min: 185

Max: 315

Min: 161

Max: 273

★★★★★ 35

Min: 3630

Max: 6180

Min: 252

Max: 428

Min: 219

Max: 371

★★★★★★ 40

Min: 4935

Max: 8400

Min: 342

Max: 582

Min: 297

Max: 505

Secondary Awakening Stats
Speed CRI Rate CRI Dmg Resistance Accuracy
111 15% 50% 15% 0%
Stars Level HP ATK DEF
★★ 20

Min: 1560

Max: 2955

Min: 96

Max: 182

Min: 96

Max: 182

★★★ 25

Min: 2370

Max: 4260

Min: 145

Max: 262

Min: 145

Max: 262

★★★★ 30

Min: 3405

Max: 5790

Min: 209

Max: 356

Min: 209

Max: 356

★★★★★ 35

Min: 4635

Max: 7875

Min: 285

Max: 484

Min: 285

Max: 484

★★★★★★ 40

Min: 6300

Max: 10710

Min: 387

Max: 659

Min: 387

Max: 659

Runes

Early Game

Recommended:

Swift / Energy

( SPD + / HP +% / HP +% )
SPD +
HP +%
HP +%

Swift Rune Set

4 Set : SPD +25%

Energy Rune Set

2 Set : HP +15%

Late Game

Recommended:

Violent / Will

( SPD + / HP +% / HP +% )
SPD +
HP +%
HP +%

Violent Rune Set

4 Set : Get Extra Turn +22%

Will Rune Set

2 Set : Immunity +1 turn(s)
Artifacts

Recommended:

HP / HP

( + 1500 / +1500 )

Light

⚫ Damage Received From Dark -%

⚫ Damage Dealt on Dark +%

⚫ CRIT DMG Received -%

⚫ CRIT DMG+ up to % as the enemy's HP condition is good

⚫ CRIT DMG+ up to % as the enemy's HP condition is bad

⚫ ATK+ Proportional to Lost HP up to %

⚫ DEF+ Proportional to Lost HP up to %

⚫ SPD+ Proportional to Lost HP up to %

⚫ Additional Damage by % of HP

⚫ Additional Damage by % of ATK

⚫ Additional Damage by % of DEF

⚫ Additional Damage by % of SPD

Support

⚫ [Skill 1] CRIT DMG +%

⚫ CRIT DMG+ up to % as the enemy's HP condition is good

⚫ CRIT DMG+ up to % as the enemy's HP condition is bad

⚫ ATK+ Proportional to Lost HP up to %

⚫ DEF+ Proportional to Lost HP up to %

⚫ SPD+ Proportional to Lost HP up to %

⚫ Additional Damage by % of HP

⚫ Additional Damage by % of ATK

⚫ Additional Damage by % of DEF

⚫ Additional Damage by % of SPD

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