Monster
Unawakened Form
Awakened Form

Fire Sniper Mk.I

carcano

Attack

★★★★

Devilmons

9

Awaken Bonus

Increase ability: Increases Attack Speed by 15.

Essence to Awaken

10 20 5 15

Obtainable From

Skills

[Leader Skill]

Leader Skill

Increases the Attack Speed of ally monsters in Guild Content by 24%.

[Skill 1]

Accurate Fire

Attacks the enemy to inflict damage that ignores all damage reduction effects.

Multiplier: 380% ATK

Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +10%
Lv.6 Damage +10%
Lv.7 Damage +10%

[Skill 2]

Hidden Aim

Strikes the [Hidden Aim] pose. Increases the chances of receiving a glancing hit by 70% and the damage dealing to an enemy by 200% if you're attacked while in this pose. The [Hidden Aim] pose disables after you attack on your turn.
(Reusable in 5 turn(s))

Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1
Lv.4 Cooltime Turn -1

[Skill 3]

Dead Eye (Passive)

Decreases the Defense of the enemy with the worst HP status for 2 turns at the start of each turn.
[Automatic Effect]

Stats
Base Stats
Speed CRI Rate CRI Dmg Resistance Accuracy
96 15% 50% 15% 0%
Stars Level HP ATK DEF
★★★★ 30

Min: 2835

Max: 4815

Min: 206

Max: 351

Min: 182

Max: 309

★★★★★ 35

Min: 3855

Max: 6540

Min: 280

Max: 476

Min: 247

Max: 420

★★★★★★ 40

Min: 5235

Max: 8895

Min: 381

Max: 648

Min: 336

Max: 571

Awakened Stats
Speed CRI Rate CRI Dmg Resistance Accuracy
112 15% 50% 15% 0%
Stars Level HP ATK DEF
★★★★ 30

Min: 2940

Max: 4995

Min: 241

Max: 410

Min: 192

Max: 327

★★★★★ 35

Min: 3990

Max: 6780

Min: 328

Max: 557

Min: 261

Max: 444

★★★★★★ 40

Min: 5430

Max: 9225

Min: 446

Max: 758

Min: 355

Max: 604

Runes

Early Game

Recommended:

Swift / Blade

( ATK +% / CRI DMG +% / ATK +% )
ATK +%
CRI DMG +%
ATK +%

Swift Rune Set

4 Set : SPD +25%

Blade Rune Set

2 Set : CRI Rate +12%

Late Game

Recommended:

Violent / Will

( ATK +% / CRI DMG +% / ATK +% )
ATK +%
CRI DMG +%
ATK +%

Violent Rune Set

4 Set : Get Extra Turn +22%

Will Rune Set

2 Set : Immunity +1 turn(s)
Artifacts

Recommended:

ATK / ATK

( + 100 / +100 )

Fire

⚫ Damage Received From Water -%

⚫ Damage Dealt on Wind +%

⚫ CRIT DMG Received -%

⚫ CRIT DMG+ up to % as the enemy's HP condition is good

⚫ CRIT DMG+ up to % as the enemy's HP condition is bad

⚫ ATK+ Proportional to Lost HP up to %

⚫ DEF+ Proportional to Lost HP up to %

⚫ SPD+ Proportional to Lost HP up to %

⚫ Additional Damage by % of HP

⚫ Additional Damage by % of ATK

⚫ Additional Damage by % of DEF

⚫ Additional Damage by % of SPD

Attack

⚫ [Skill 1] CRIT DMG +%

⚫ CRIT DMG+ up to % as the enemy's HP condition is good

⚫ CRIT DMG+ up to % as the enemy's HP condition is bad

⚫ ATK+ Proportional to Lost HP up to %

⚫ DEF+ Proportional to Lost HP up to %

⚫ SPD+ Proportional to Lost HP up to %

⚫ Additional Damage by % of HP

⚫ Additional Damage by % of ATK

⚫ Additional Damage by % of DEF

⚫ Additional Damage by % of SPD

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