Monster
Unawakened Form
Awakened Form

Dark Battle Mammoth

basalt

Defense

★★★

Devilmons

14

Awaken Bonus

Leader skill: Increases the Defense of ally monsters with Dark attribute by 30%.

Essence to Awaken

15 10 10 5

Obtainable From

Skills

[Leader Skill]

Leader Skill

Increases the Defense of ally monsters with Dark attribute by 30%.

[Skill 1]

Battle Charge

Charges towards the enemy to inflict damage and provokes for 1 turn with a 50% chance.

Multiplier: 370% ATK

Lv.2 Harmful Effect Rate +10%
Lv.3 Damage +10%
Lv.4 Harmful Effect Rate +10%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +10%
Lv.7 Damage +10%

[Skill 2]

Polar Roar

Recovers the HP of all allies with an energizing roar and increases the defense for 2 turns. The recovery amount is proportionate to my MAX HP.
(Reusable in 4 turn(s))

Multiplier: 15% MAX HP

Lv.2 Recovery +10%
Lv.3 Recovery +10%
Lv.4 Cooltime Turn -1

[Skill 3]

Hell Stomp

Inflicts damage to all enemies proportionate to my defense and decreases the attack gauge by 35%.
(Reusable in 4 turn(s))

Multiplier: 460% DEF

Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

Stats
Base Stats
Speed CRI Rate CRI Dmg Resistance Accuracy
98 15% 50% 15% 0%
Stars Level HP ATK DEF
★★★ 25

Min: 1995

Max: 3600

Min: 87

Max: 157

Min: 143

Max: 258

★★★★ 30

Min: 2880

Max: 4905

Min: 126

Max: 214

Min: 206

Max: 351

★★★★★ 35

Min: 3915

Max: 6660

Min: 171

Max: 291

Min: 280

Max: 476

★★★★★★ 40

Min: 5325

Max: 9060

Min: 232

Max: 395

Min: 381

Max: 648

Awakened Stats
Speed CRI Rate CRI Dmg Resistance Accuracy
99 15% 50% 15% 0%
Stars Level HP ATK DEF
★★★ 25

Min: 2175

Max: 3930

Min: 97

Max: 175

Min: 158

Max: 284

★★★★ 30

Min: 3135

Max: 5340

Min: 140

Max: 238

Min: 227

Max: 386

★★★★★ 35

Min: 4275

Max: 7260

Min: 190

Max: 323

Min: 309

Max: 525

★★★★★★ 40

Min: 5805

Max: 9885

Min: 258

Max: 439

Min: 420

Max: 714

Runes

Early Game

Recommended:

Swift / Energy

( DEF +% / CRI DMG +% / DEF +% )
DEF +%
CRI DMG +%
DEF +%

Swift Rune Set

4 Set : SPD +25%

Energy Rune Set

2 Set : HP +15%

Late Game

Recommended:

Violent / Will

( DEF +% / CRI DMG +% / DEF +% )
DEF +%
CRI DMG +%
DEF +%

Violent Rune Set

4 Set : Get Extra Turn +22%

Will Rune Set

2 Set : Immunity +1 turn(s)
Artifacts

Recommended:

DEF / DEF

( + 100 / +100 )

Dark

⚫ Damage Received From Light -%

⚫ Damage Dealt on Light +%

⚫ CRIT DMG Received -%

⚫ CRIT DMG+ up to % as the enemy's HP condition is good

⚫ CRIT DMG+ up to % as the enemy's HP condition is bad

⚫ ATK+ Proportional to Lost HP up to %

⚫ DEF+ Proportional to Lost HP up to %

⚫ SPD+ Proportional to Lost HP up to %

⚫ Additional Damage by % of HP

⚫ Additional Damage by % of ATK

⚫ Additional Damage by % of DEF

⚫ Additional Damage by % of SPD

Defense

⚫ [Skill 1] CRIT DMG +%

⚫ CRIT DMG+ up to % as the enemy's HP condition is good

⚫ CRIT DMG+ up to % as the enemy's HP condition is bad

⚫ ATK+ Proportional to Lost HP up to %

⚫ DEF+ Proportional to Lost HP up to %

⚫ SPD+ Proportional to Lost HP up to %

⚫ Additional Damage by % of HP

⚫ Additional Damage by % of ATK

⚫ Additional Damage by % of DEF

⚫ Additional Damage by % of SPD

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