Monster
Unawakened Form
Awakened Form

fire Lightning Emperor

baleygr

Attack

★★★★★

Devilmons

11

Awaken Bonus

Increase ability: Increase Critical Rate by 15%.

Essence to Awaken

20 10 15 5

Obtainable From

Skills

[Leader Skill]

Leader Skill

The Attack Power of ally Monsters is increased by 44% in Guild Content.

[Skill 1]

Lightning Strike

Attacks the enemy and steals one beneficial effect with a 50% chance.

Multiplier: 370%

Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Harmful Effect Rate +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +10%
Lv.7 Damage +10%
Lv.8 Harmful Effect Rate +15%
Lv.9 Harmful Effect Rate +15%

[Skill 2]

Gain Knowledge (Passive)

Gains Knowledge by the number of granted beneficial effects when you're granted with a beneficial effect. Gains 3 Knowledge when an enemy or ally gets defeated. You can have up to 5 Knowledge.
[Automatic Effect]

[Skill 3]

Start of Apocalypse

Attacks the enemies in the order of low HP ration to high HP ratio by the number of Knowledge you have, and the damage increases as you attack. If you have 5 Knowledge, destroys the enemy's MAX HP by 50% of the damage dealt. This skill can be used when you have at least 1 Knowledge, and all Knowledge will be consumed once you use the skill.
(Reusable in 5 turn(s))

Multiplier: 400% x3

Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +15%

Stats
Base Stats
Speed CRI Rate CRI Dmg Resistance Accuracy
101 15% 50% 15% 0%
Stars Level HP ATK DEF
★★★★★ 35

Min: 4200

Max: 7140

Min: 276

Max: 468

Min: 299

Max: 509

★★★★★★ 40

Min: 5715

Max: 9720

Min: 375

Max: 637

Min: 407

Max: 692

Awakened Stats
Speed CRI Rate CRI Dmg Resistance Accuracy
102 30% 50% 15% 0%
Stars Level HP ATK DEF
★★★★★ 35

Min: 4635

Max: 7875

Min: 295

Max: 500

Min: 323

Max: 549

★★★★★★ 40

Min: 6300

Max: 10710

Min: 400

Max: 681

Min: 439

Max: 747

Runes

Early Game

Recommended:

Swift / Blade

( ATK +% / CRI DMG +% / ATK +% )
ATK +%
CRI DMG +%
ATK +%

Swift Rune Set

4 Set : SPD +25%

Blade Rune Set

2 Set : CRI Rate +12%

Late Game

Recommended:

Violent / Will

( ATK +% / CRI DMG +% / ATK +% )
ATK +%
CRI DMG +%
ATK +%

Violent Rune Set

4 Set : Get Extra Turn +22%

Will Rune Set

2 Set : Immunity +1 turn(s)
Artifacts

Recommended:

ATK / ATK

( + 100 / +100 )

fire

⚫ Damage Received From Water -%

⚫ Damage Dealt on Wind +%

⚫ CRIT DMG Received -%

⚫ CRIT DMG+ up to % as the enemy's HP condition is good

⚫ CRIT DMG+ up to % as the enemy's HP condition is bad

⚫ ATK+ Proportional to Lost HP up to %

⚫ DEF+ Proportional to Lost HP up to %

⚫ SPD+ Proportional to Lost HP up to %

⚫ Additional Damage by % of HP

⚫ Additional Damage by % of ATK

⚫ Additional Damage by % of DEF

⚫ Additional Damage by % of SPD

Attack

⚫ [Skill 1] CRIT DMG +%

⚫ CRIT DMG+ up to % as the enemy's HP condition is good

⚫ CRIT DMG+ up to % as the enemy's HP condition is bad

⚫ ATK+ Proportional to Lost HP up to %

⚫ DEF+ Proportional to Lost HP up to %

⚫ SPD+ Proportional to Lost HP up to %

⚫ Additional Damage by % of HP

⚫ Additional Damage by % of ATK

⚫ Additional Damage by % of DEF

⚫ Additional Damage by % of SPD

Team Usage

Guild Battle

[All] Resistance +41%

Siege Battle

[Wind] DEF +50%

Arena

[Water] HP +50%
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