Monster
Unawakened Form
Awakened Form

Water Archangel

ariel

Support

★★★★★

Devilmons

9

Awaken Bonus

Increase ability: Increases Resistance by 25%.

Essence to Awaken

20 10 15 5

Obtainable From

Skills

[Leader Skill]

Leader Skill

Increases the HP of ally monsters with Water attribute by 50%.

[Skill 1]

Heavenly Sword

Attacks with a heavenly sword, removing a beneficial effect on the enemy with a 75% chance. The damage increases according to your Defense.

Multiplier: 180% ATK + 270% DEF

Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +15%

[Skill 2]

Archangel's Blessing

Recovers an ally's HP by 50%.
(Reusable in 5 turn(s))

Multiplier: 50% HP Recovery

Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1

[Skill 3]

Holy Water

Removes all harmful effects granted on all allies and recovers their HP by 50% each. In addition, increases the Attack Bar of all allies by 20% each and recovers 15% HP each turn for 3 turns by the no. of harmful effects removed on the allies who had their harmful effects removed.
(Reusable in 5 turn(s))

Multiplier: 30% HP Recovery

Lv.2 Recovery +10%
Lv.3 Recovery +10%
Lv.4 Cooltime Turn -1

Stats
Base Stats
Speed CRI Rate CRI Dmg Resistance Accuracy
94 15% 50% 15% 0%
Stars Level HP ATK DEF
★★★★★ 35

Min: 4140

Max: 7020

Min: 257

Max: 436

Min: 323

Max: 549

★★★★★★ 40

Min: 5625

Max: 9555

Min: 349

Max: 593

Min: 439

Max: 747

Awakened Stats
Speed CRI Rate CRI Dmg Resistance Accuracy
95 15% 50% 40% 0%
Stars Level HP ATK DEF
★★★★★ 35

Min: 5130

Max: 8715

Min: 261

Max: 444

Min: 323

Max: 549

★★★★★★ 40

Min: 6975

Max: 11850

Min: 355

Max: 604

Min: 439

Max: 747

Runes

Early Game

Recommended:

Swift / Energy

( SPD + / HP +% / HP +% )
SPD +
HP +%
HP +%

Swift Rune Set

4 Set : SPD +25%

Energy Rune Set

2 Set : HP +15%

Late Game

Recommended:

Violent / Will

( SPD + / HP +% / HP +% )
SPD +
HP +%
HP +%

Violent Rune Set

4 Set : Get Extra Turn +22%

Will Rune Set

2 Set : Immunity +1 turn(s)
Artifacts

Recommended:

HP / HP

( + 1500 / +1500 )

Water

⚫ Damage Received From Wind -%

⚫ Damage Dealt on Fire +%

⚫ CRIT DMG Received -%

⚫ CRIT DMG+ up to % as the enemy's HP condition is good

⚫ CRIT DMG+ up to % as the enemy's HP condition is bad

⚫ ATK+ Proportional to Lost HP up to %

⚫ DEF+ Proportional to Lost HP up to %

⚫ SPD+ Proportional to Lost HP up to %

⚫ Additional Damage by % of HP

⚫ Additional Damage by % of ATK

⚫ Additional Damage by % of DEF

⚫ Additional Damage by % of SPD

Support

⚫ [Skill 1] CRIT DMG +%

⚫ CRIT DMG+ up to % as the enemy's HP condition is good

⚫ CRIT DMG+ up to % as the enemy's HP condition is bad

⚫ ATK+ Proportional to Lost HP up to %

⚫ DEF+ Proportional to Lost HP up to %

⚫ SPD+ Proportional to Lost HP up to %

⚫ Additional Damage by % of HP

⚫ Additional Damage by % of ATK

⚫ Additional Damage by % of DEF

⚫ Additional Damage by % of SPD

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