Monster
Unawakened Form
Awakened Form

Water unicorn

amelia

HP

★★★★★

Devilmons

12

Awaken Bonus

New skill: Acquire [Transformation: Human Form].

Essence to Awaken

20 10 15 5

Obtainable From

Skills

[Skill 1]

Ice Horn

Attacks and Stuns the enemy for 1 turn with a 25% chance. The damage increases accordingly to your MAX HP.

Multiplier: 180% ATK + 12% MAX HP

Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate +10%

[Skill 2]

Fierce Charge

Attacks the enemy to Provoke for 1 turn with a 75% chance and counterattacks the enemy for 2 turns whenever you're attacked. The damage increases according to your MAX HP
(Reusable in 5 turn(s))

Multiplier: 300% ATK + 20% MAX HP

Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +10%
Lv.6 Cooltime Turn -1
Lv.7 Cooltime Turn -1

[Skill 3]

Protection Wings (Passive)

Increases the defense for 2 turns when you're attacked by an enemy. This effect only activates once a turn.
[Automatic Effect]

[Skill 4]

Transformation: Human Form

Transforms into a Human Form and you'll be able to use new skill. The Attack Power will be increased proportionate to your MAX HP in Human Form, but your MAX HP will be decreased by 50%. Instantly gains another turn after transformation.
(Reusable in 2 turn(s))

Transformed Skills

[Skill 1]

Ice Horn (Human Form)

Attacks and Stuns the enemy for 1 turn with a 25% chance.

Multiplier: 360% ATK

Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate +10%

[Skill 2]

Purifying Wave

Removes harmful effects on all allies and increases their Defense for 2 turns.
(Reusable in 5 turn(s))

Lv.2 Damage +5% (Mystical Creature)
Lv.3 Damage +5% (Mystical Creature)
Lv.4 Damage +10% (Mystical Creature)
Lv.5 Damage +10% (Mystical Creature)
Lv.6 Cooltime Turn -1
Lv.7 Cooltime Turn -1

[Skill 3]

Blessed Wings (Passive)

Grants Immunity on an ally for 1 turn every turn.
[Automatic Effect]

[Skill 4]

Transformation: Mystical Form

Turns back into Mystical Creature. Instantly gains another turn, afterwards.
(Reusable in 2 turn(s))

Stats
Base Stats
Speed CRI Rate CRI Dmg Resistance Accuracy
99 15% 50% 15% 0%
Stars Level HP ATK DEF
★★★★★ 35

Min: 4200

Max: 7140

Min: 276

Max: 468

Min: 299

Max: 509

★★★★★★ 40

Min: 5715

Max: 9720

Min: 375

Max: 637

Min: 407

Max: 692

Awakened Stats
Speed CRI Rate CRI Dmg Resistance Accuracy
100 15% 50% 15% 0%
Stars Level HP ATK DEF
★★★★★ 35

Min: 4635

Max: 7875

Min: 295

Max: 500

Min: 323

Max: 549

★★★★★★ 40

Min: 6300

Max: 10710

Min: 400

Max: 681

Min: 439

Max: 747

Runes

Early Game

Recommended:

Swift / Energy

( SPD + / HP +% / HP +% )
SPD +
HP +%
HP +%

Swift Rune Set

4 Set : SPD +25%

Energy Rune Set

2 Set : HP +15%

Late Game

Recommended:

Violent / Will

( SPD + / HP +% / HP +% )
SPD +
HP +%
HP +%

Violent Rune Set

4 Set : Get Extra Turn +22%

Will Rune Set

2 Set : Immunity +1 turn(s)
Artifacts

Recommended:

HP / HP

( + 1500 / +1500 )

Water

⚫ Damage Received From Wind -%

⚫ Damage Dealt on Fire +%

⚫ CRIT DMG Received -%

⚫ CRIT DMG+ up to % as the enemy's HP condition is good

⚫ CRIT DMG+ up to % as the enemy's HP condition is bad

⚫ ATK+ Proportional to Lost HP up to %

⚫ DEF+ Proportional to Lost HP up to %

⚫ SPD+ Proportional to Lost HP up to %

⚫ Additional Damage by % of HP

⚫ Additional Damage by % of ATK

⚫ Additional Damage by % of DEF

⚫ Additional Damage by % of SPD

HP

⚫ [Skill 1] CRIT DMG +%

⚫ CRIT DMG+ up to % as the enemy's HP condition is good

⚫ CRIT DMG+ up to % as the enemy's HP condition is bad

⚫ ATK+ Proportional to Lost HP up to %

⚫ DEF+ Proportional to Lost HP up to %

⚫ SPD+ Proportional to Lost HP up to %

⚫ Additional Damage by % of HP

⚫ Additional Damage by % of ATK

⚫ Additional Damage by % of DEF

⚫ Additional Damage by % of SPD

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